Augmented reality and virtual reality (AR/VR) technologies are creating new means for education by opening doors for students to learn and teachers to instruct in a more immersive, technological environment. For example, medical school students can engage in experimental surgeries in virtual reality environments and biology pupils are able to engage with plants, mammals, birds, insects, and amphibians via technological simulations. But not all universities have equal access to leverage these and other emerging technologies. This means that some students face disadvantages in their preparation and on the job market because of a lack of economic and network resources to engage with new technologies.
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